Remember to put pips in bludgeoning weapons, since those are the only ones available for the cleric. I normally dual at level 7, because I want turn undead to be as high level as possible for as much of the game possible and you get an extra attack/round at 7, which makes the ranger/cleric that much more of a threat in melee. from magical weapons etc.) Remember to get a scroll-case from Orrick and save all spell scrolls found along the way so you can hit the ground running when you dual to mage.Ģ. If you want you can put 2 pips in two-weapon fighting for the latter stages where AC isn't a factor (due to stoneskin, prot. missiles is great for the early/mid-game, since there are tons of ranged mobs that can really hurt you up to the point of the game where you have stoneskin/mirror image/blur. Start by putting 2 pips in Axe and 2 pips in 1h + shield. Axes are great since you get the defender + 2 early on and the +2 throwing axe not much later. I usually go for the Human Berserker and dual to mage at 9 when I have 5 pips in Axes. Human Fighter/thief (dual-class at level 9) STR 18, DEX 18, CON 16+, INT/WIS/CHA (dump-stats).Ĥ. Human Ranger/cleric (dual-class at level 7) STR 18, DEX 18, CON 18, INT/CHA (dump-stats), WIS 18ģ. Tank: Human Berserker (dual-class to mage at level 9) STR 18 (min 15.), DEX 18, CON 18, INT 18 (min 17), WIS/CHA (dump-stats)Ģ. (Which classes/spells/abilities go together well)Īfter carefull consideration I landed on the following group (in-depth explanation follows further down).ġ. Game-specific challenges (difficult fights and frequency of certain types of enemies/spells).ģ. Survivability/adaptability from start to end (Many classes can really shine in certain settings, but I have gone for classes/kits that can both deal damage, stay alive and be of use regardless of the situation/encounter, at all stages of the game).Ģ. I have focused mainly on the following criteria:ġ. This guide is mostly aimed at higher difficulties (hard or higher), but will also save you tons of frustration on lower difficulties. I decided I would throw my hat in the ring and create a mini-guide to party-composition, since it seems to be a recurring topic on this forum.
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